|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tuna the Fish
The Southern Legion RISE of LEGION
6
|
Posted - 2013.05.29 20:19:00 -
[1] - Quote
Hey guys, I wanted to create a guide to help new players start on a focused path of character development. This isn't a guide on how to get to prototype as fast as possible, but rather a guide on how to grow your character evenly and effectively. Before I release it in the Rookie Training Grounds, I would like some feedback from the vets.
TunaGÇÖs Guide to Character Growth
Note about starter suits: Starter suits are your friends. Since they never run out (unlike other suits) every game you play using a starter suit is 100% profit. They are a great way to stockpile large amounts of ISK while you learn the game. I would recommend using them at least until after Step Two of this guide, but it is up to you to decide when you are ready to upgrade.
When decided what to spend skill points (SP) on, or what items to unlock, remember GDEMO.
Gun Dropsuit Equipment Modules Other Skills
Step One: Gun (Primary Weapon) The primary weapon is your main tool for killing other people, and the more people that you kill, the more ISK and SP you can earn after the match. Therefore, your first priority should be to get yourself a good weapon. Just choose the type of weapon you want and unlock the first level of that weaponGÇÖs operation skill. The basic version of that weapon is now available for purchase at the marketplace. You can go ahead and buy some to use, or you can continue using the starter suits to save up your ISK. Note that sidearms and grenades are not included in this step. They will be addressed in Step Three.
Step Two: Dropsuit Even though higher-tier dropsuits donGÇÖt inherently give you any additional armor or shielding than your starter suits, they do give you more equipment slots as well as more CPU and PG so you can equip more modules that will increase your armor and shields. After you have decided on the size and race of the suit you want and have unlocked the suitGÇÖs operation skill, the standard version of dropsuit is now available for purchase. You can go ahead and equip the primary weapon you unlocked in step one, along with as many militia grade modules and equipment as you can fit.
Step Three: Equipment Now you will want to replace all the militia equipment that you are using, including your sidearm and grenades. Standard equipment offers improved performance while reducing the CPU and PG cost, so you can fit more items in your dropsuit.
Step Four: Modules As you unlock the basic modules to replace the militia ones you are using, you might notice that most (but not all) of the basic modules perform identically to their militia counterparts. The only differences being that the militia version cost more CPU and PG to equip, but cost less ISK to buy. If you have plenty of CPU and PG left in your suit, you might want to consider using the militia modules to cut down on the overall cost to replace your suit. However, you still want to unlock the basic modules during this step, because the skills used to unlock those modules also increase the effectiveness of the modules (militia versions included).
Step Five: Other skills By now you should have unlocked and equipped the standard versions of your weapons, suit, equipment, and modules. At this point, you should look at the skills that donGÇÖt unlock any specific items, but improve your character in some way. Skills like the ones that increase your weaponGÇÖs ammo capacity or increase your dropsuitGÇÖs CPU or PG. Unlocking them is basically optional, but I donGÇÖt recommend putting it off for too long, especially the ones that increase CPU and PG.
Step Six: Repeat After completing the five steps you should repeat the process, except this time you will increase each skill by two levels to reach level three so as to unlock the advanced versions of each item. This way, by the time you have your prototype weapons and suit, you will also have amazing skills and modules to back them up with.
Note about reaching your advanced dropsuit: Once you have unlocked the advanced version of your dropsuit (skill level 3), you have the option of continuing to unlock the prototype version, or you can start to unlock the class specific version of that suit. I would highly recommend starting to unlock the class specific version, as it is cheaper than the basic version and it gives you added bonuses. YouGÇÖll be stuck in step 2 for an extended period of time, but it will be worthwhile in the end. However, if you decide the bonuses donGÇÖt appeal to you, and you have enough ISK save up to make cost a non-issue, then feel free to continue to unlock the prototype version of your basic suit. |
Tuna the Fish
The Southern Legion RISE of LEGION
6
|
Posted - 2013.05.29 20:59:00 -
[2] - Quote
Bump. I would like to know if anyone finds this helpful at all. |
Tuna the Fish
The Southern Legion RISE of LEGION
7
|
Posted - 2013.05.29 21:36:00 -
[3] - Quote
Skihids wrote:I think approaching a fitting by desired play style would be more helpful as that changes the order/importance of your steps.
For instance a support player would worry about his gun last. He is still concerned about his WP generation, but it comes from a different source than killing.
Suit selection then derives from the play style. Run and gun, frontal assault, and static defense all demand different approaches.
This type of guide is much more detailed, but that's needed to be truly useful.
Well, players are free to reorder or abandon any steps as they see fit. I chose this specific order for the players who aren't sure what type of play style they are going for, or those who just want to grow evenly in what I consider to be a fairly logical way. But I could make it more clear that this is just a recommended path. |
Tuna the Fish
The Southern Legion RISE of LEGION
11
|
Posted - 2013.05.29 22:34:00 -
[4] - Quote
First Prophet wrote:This is off topic but I'm a bit disappointed you aren't a member of Onward Defrosted Tuna Team. Didn't know there was a Tuna Team. I could be their mascot.
I thought about another problem, this guide doesn't address vehicle skills at all. Unfortunately, I am not a vehicle user, so I won't be able to add anything about it, other than a disclaimer. |
Tuna the Fish
The Southern Legion RISE of LEGION
14
|
Posted - 2013.05.29 22:57:00 -
[5] - Quote
Added the opening paragraph to hopefully clarify some details.
Jin Robot wrote: Edit;btw, I never said they took priority over primary weapon, just that I thought he didnt express enough importance to them.
This guide assumes that players will have at least level one in both armor and shield upgrades, since they are required to unlock the basic armor and shield modules. However, I could reword step five to make it clear that it is a very good idea to continue increasing these skills. Personally, I don't think players should boost these skills up to five right away. Rather, they should continue to improve them while they're unlocking or upgrading other things. |
Tuna the Fish
The Southern Legion RISE of LEGION
19
|
Posted - 2013.05.30 02:14:00 -
[6] - Quote
Aerion Spiritus wrote:Tuna the Fish wrote:I thought about another problem, this guide doesn't address vehicle skills at all. Unfortunately, I am not a vehicle user, so I won't be able to add anything about it, other than a disclaimer. As a vehicle user (using minimal sp at the start of my HAV career) I would suggest a different version of GDEMO. For vehicles it would be GMVO: Gun Modules Vehicle Other Skills Gun first as it will increase damage and reduce cpu and pg usage by a massive amount so this is crucial. Adv level large turrets are what i would recommend for pub matches due to their decent amount of damage. Modules because having a Gunnlogi doesn't make it good instantly. You will need modules to make it good. I have a Sica that takes out Gunnlogis and Madrugars and sometimes with luck and flanking Enforcer tanks. Vehicle this is second to last as the bonuses aren't very high above the Sica, except for some extra cpu, pg and hitpoints. Other skills. Vehicle Engineering so you can get Local Power Expansion units (15% more PG per module) and Vehicle Electronics to boost CPU which will help fit the PG booster modules. Unfortunately Vehicle Engineering no longer adds 5% PG per level (there are petitions all over the forums to bring it back). I hope this helps some of you get good tanks on the field.
May I add this to the guide if I give you full credit? |
Tuna the Fish
The Southern Legion RISE of LEGION
19
|
Posted - 2013.05.30 02:20:00 -
[7] - Quote
Commander Tuna wrote:I approve of Tuna. My CO! I haven't seen you since...
...the war... |
Tuna the Fish
The Southern Legion RISE of LEGION
23
|
Posted - 2013.05.30 05:15:00 -
[8] - Quote
Added Aerion's guide. If no one has any more suggestions for improvement, I'm going to post this on the Rookie Training Grounds forum. |
|
|
|